In a world which is increasingly reliant on technology, it is essential that Grimsdell pupils have access to and effectively utilise a wide range of technology from the earliest age.
Using multiple resources and platforms our pupils learn how to access, evaluate, process and communicate information. At Grimsdell our teachers integrate computing into every aspect of school life and model the appropriate use of technology. We have interactive whiteboards in every classroom, a Computing suite and use iPads in all classrooms.
In their classrooms, younger children have access to a varied range of educational software and resources which are designed to foster academic and digital skills to familiarise pupils with the computer.
In Reception the children have a task time session with a specialist teacher and also use our computing suite with their class teacher. All children in KS1 have 1 lesson a week in Computing taught in half classes by a specialist teacher, ensuring pupils master relevant applications. Computing is also taught during task time and in the classroom using iPads and other equipment.
Grimsdell pupils embark on their journey of becoming digitally literate by learning the correct finger positions and work on improving their typing accuracy and speed. They are also taught how to use technology safely, respectfully and responsibly.
Grimsdell children learn to be creative and active in their approach to Computing. We teach it as a discrete subject from the age of 3, using programmable toys, a range of software and resources, and bring it into our theme whenever we can.
At Grimsdell we anticipate profound changes in the future in the way children learn and in the way classrooms function. We constantly work to fulfil the vital role of the school in the integration of technology. Grimsdell is a school which invests in technology and where students can proﬁt and learn from being connected to the world, with appropriate resources available to ensure the most effective education possible.
Above all, computing is a practical subject, in which analysis and resourcefulness are encouraged. The combination of principles, practice and invention makes computing a useful and intensely creative subject, filled with excitement!